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Tri tech starsector ships
Tri tech starsector ships




tri tech starsector ships
  1. #TRI TECH STARSECTOR SHIPS INSTALL#
  2. #TRI TECH STARSECTOR SHIPS FREE#

* Aegis Flak Cannon damage increased to 400 from 300 * Falx engagement range reduced to 6000 from 8000

tri tech starsector ships

* Cathedral fuel per light year reduced to 20 from 30 * Added Rugged Construction to shieldless ships * Fixed a crash when Prism's High-End Seller tried to sell Killer Bee * Various minor-to-moderate optimizations using the new Starsector API changes * Lightning Gun is now truly hitscan (no more framerate-related bugs or ghost projectile) * Fixed the calculation/obscurement of some area-of-effect damage

tri tech starsector ships

* Integrated various new campaign features into existing content * Caliber supply cost reduced to 8 from 9 * Caliber armor increased to 800 to 600, hull increased to 5000 from 4500, other stats tweaked slightly * Caliber now has Damper Field instead of shields, Rugged Construction built in Boosts PD range by 25%, damage by 25%, hit strength by 50% Increases the ordnance point cost of point-defense weapons by 1/2/4, depending on size Causes all point-defense weapons to behave like standard anti-ship weapons * Added new hullmod: PD Assault Conversion Extreme Modifications (obviously) cannot be built-in Extreme Modifications' fighter refit time penalty is reduced to 20% from 30% Extreme Modifications now adds a sliding 10-50% chance increase of critical malfunctions (per malfunction) when CR reaches 40% or less Extreme Modifications' chance for weapon malfunctions is increased to 3% engine malfunctions are reduced to 1.5% (from 2/2)

#TRI TECH STARSECTOR SHIPS INSTALL#

Extreme Modifications becomes permanent if you install that additional built-in hullmod Extreme Modifications no longer grants an OP bonus instead, it allows you to install an additional built-in hullmod * IBB ships are generally always recoverable * Iron Shell, Star Federation, and Roider Union have joined the IBB * Defeating an IBB fleet awards a Story Point Stronger IBB fleets can break the usual cap of 2 bonus fleetwide skills, level 5-6 officers, 1-2 officer elite skills, 12-20 total officers, etc. * Reworked IBB scaling, with regards to s-mods, officer levels/counts/elite skills, commander levels/elite skills, and commander fleet skills * Added Story Point option to the IBB bar event to roll a different bounty target and make the original less likely to show up again * Numerous general improvements to the Excelsior look, feel, and UI * Profoundly improved Excelsior AI competence * Huge UI improvement to the Excelsior's system * Beam weapon impacts now directly raise the Excelsior's flux * Various small tweaks to the Excelsior system and weapon behavior

#TRI TECH STARSECTOR SHIPS FREE#

Appears as a unique "Super Ship" choice for the Free Start and Own Faction options * Can currently unlock the Excelsior by completing Duel of the Century (main menu mission) Hoping we can see my favorite lumpy blue boys again in 0.10 or whatever's next.* Added new MagicBounty scenario that involves fighting the Excelsior (if you have MagicLib) "Most blueprints required to manufacture Aurora-class ships are closely guarded corporate secrets, but a few have also seen service in Tri-Tachyon fleets and, rarely, in the hands of enterprising mercenary captains."ġ) prioritize Medusa/Aurora for Tri-Tachyon, leaving their doctrine as-is so they still don't play a huge part in their fleets.Ģ) give Independents and Pirates both knowledge of the Medusa (maybe Persean League too?) with a <1.0 hull frequency multiplier (lower than the Pirate Falcon, even)ģ) give Independents knowledge of the Aurora with a <1.0 hull frequency multiplier (even lower than the above) The usual results are a drastic reduction in system small to medium shipping, which puts a strain on most planetary and outpost economies." On the rarest occasion, a Medusa-class hull may fall into the hands of pirates. "Deemed too expensive to mass produce by most corporations and governments, it is rarely employed by the lawful authorities as a black ops cruiser. Now, the last two make me think this is definitely somewhat intended, but it still seems weird to have these ships not showing up anywhere, especially given these two description lines: TT's doctrine is all-in on carriers and phase ships, with no warships Despite a 10x frequency multiplier, they spawn very very rarely in markets and even less often in fleets (in my experience) They only have access to them when producing their own ships (not importing) The only faction that "knows" them is Tri-Tachyon I've heard a couple questions now like "Is the Medusa/Aurora even in the game anymore?" and digging through the files, it seems like:






Tri tech starsector ships